NEO-GEO AND SNK
This article will feature the NEO-GEO and its parent company SNK.
Early beginings
SNK was originally founded in 1973 as "Shin Nihon Kikaku" ("New Japan Project")and reorganized in 1978 as a stock company under the name of "Shin Nihon Kikaku Corporation". When Eikichi Kawasaki noticed the rapid growth that was occurring in the coin-operated video game market, he expanded Shin Nihon Kikaku to include the development and marketing of stand-alone coin-op games.
The first two known titles released were Ozma Wars (1979), a vertically scrolling space shooter and Safari Rally (1980), a maze game. Game quality improved over time, most notably with Vanguard (1981), a side-scrolling space shooter that many consider the precursor to modern classics such as Gradius and R-Type. SNK licensed the game to Centuri for distribution in North America, who ultimately started manufacturing and distributing the game itself when profits exceeded expectations.
Around 1980, it took the initial letters from Shin Nihon Kikaku' as the company's nickname, "SNK (S·N·K)". The copyright notation of the alphabet was also "SNK CORP.".
It established itself in Sunnyvale, California, with the intent of delivering its own brand of coin-operated games to arcades in North America. The man chosen to run the American operation was John Rowe, the eventual founder of Tradewest and current president and CEO of High Moon Studios.
1986–2001: SNK Corporation
In April 1986, Shin Nihon Kikaku Corporation officially became SNK Corporation. In November 1986, SNK Electronics Corporation, the US branch, became SNK Corporation of America and moved to Sunnyvale, still in California.
This second half of the 80s is definitely the one there SNK makes a name and a place alongside the tenors of the arcade. The games are each time more beautiful and better designed, the developer of Osaka progressing at high speed.
SNK staff moved in March 1988 to the building they had built. It is located in Suita City, always in Osaka.
SNK Corporation in Japan had at this point shifted its focus solely toward developing and licensing video games for arcade use and (later) for early consoles. Between 1979 and 1986 it produced 23 stand-alone arcade games. Highlights from this period include Mad Crasher (1984), Alpha Mission (1985), and Athena (1986), a game that gained a large following when it was ported to the NES in 1987. Its most successful game from this time frame was Ikari Warriors, released in 1986. Ikari Warriors was so popular that it was eventually licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Commodore Amiga, Amstrad CPC, Apple II, ZX Spectrum and NES. It followed up the game with two sequels, Victory Road and Ikari III: The Rescue.
Even at this point, the home market was still suffering from the fallout caused by the North American video game crash of 1983. Nevertheless, one console manufacturer, Nintendo, seemed to weather the crash fairly unscathed. SNK signed up to become a third-party licensee for Nintendo's Famicom system in 1985 and opened a second branch in the United States, based in Torrance, California. Named SNK Home Entertainment, it handled the North American distribution and marketing of the company's products for home consoles. By this time, John Rowe had left the company to form Tradewest, which went on to market SNK's Ikari Warriors series in North America. Subsequently, both halves of SNK America were now being presided over by Paul Jacobs, who is known primarily for having helped launch the company's Neo-Geo system outside of Asia.
In response to strong sales of the company's NES ports, SNK began to dabble in the development of original software designed specifically for the NES console. Two games came out of this effort: Baseball Stars (1989) and Crystalis (1990) (known as God Slayer in Japan). 1989 also marked the release of two new home video game consoles in North America: the Sega Genesis and NEC's joint project with Hudson Soft, the TurboGrafx-16. Nintendo followed suit with a new system in 1991, the Super NES. Rather than become involved in the early 90s system wars, SNK Corporation in Japan, along with SNK Corporation of America, chose to refocus its efforts on the arcade market, leaving other third parties, such as Romstar and Takara, to license and port SNK's properties to the various home consoles of the time with help from SNK's American home entertainment division. With console ports mainly being handled outside the company, it moved on to developing SNK branded arcade equipment. SNK also licensed Tiger Electronics to market handheld electronic games from some of its brands.
In 1988 SNK created the idea of a modular cabinet for arcades; up to that point, arcade cabinets typically contained only a single game. When an arcade operator wanted to switch or replace that game, it would have to completely remove the internals of the existing cabinet or exchange the entire setup for another game. SNK's new system, called Neo-Geo MVS (short for Multi-Video System), featured multiple games in a single cabinet and used a cartridge-based storage mechanism. The system debuted in 1990 and could contain one, two, four, or six separate games in a single cabinet. In order to swap in a new game, all the operator had to do was remove one cartridge and exchange it for another.
The MVS was an immediate success. Arcade operators loved it because the setup time required for each game was nearly nonexistent, the floor space required was minimal, and the cost outlay for new cartridges was barely $500—less than half of what a traditional arcade unit cost at the time. SNK also wanted to take advantage of people's desire to play arcade games at home, but without making the same compromises on CPU and memory performance that typical home consoles were forced to make.
In 1990, the Neo Geo family was created, when the company released a home version of the MVS, a single cartridge unit called the Neo Geo Advanced Entertainment System, or more simply, the Neo Geo AES. Initially, the AES was only available for rent or for use in hotel settings, but SNK quickly began selling the system through stores when customer response indicated that people were willing to spend the money. Several franchises of games derived from it, including Sengoku, The King of Fighters, The Last Blade, Super Sidekicks, Art of Fighting, Metal Slug, Burning Fight, Samurai Shodown and Fatal Fury (the King of Fighters and Metal Slug series are still continued on newer consoles). SNK also helped publish third-party Neo-Geo games including ADK's World Heroes, Noise Factory's Rage of the Dragons and Sengoku 3, Sunsoft's Galaxy Fight: Universal Warriors and Waku Waku 7, and Technōs Japan's 1995 Double Dragon arcade game and Voltage Fighter Gowcaizer. Besides the Neo Geo series of games, it is notable for some stand-alone arcade games and home console ports of them, including Vanguard, Athena, Ikari Warriors, Psycho Soldier, Touch Down Fever, P.O.W.: Prisoners of War and Street Smart.
Compared to other consoles at the time, the Neo Geo AES had much better graphics and sound. It featured two CPUs: a 16/32-bit Motorola 68000 main processor running at 12 MHz and a Zilog Z80 backup processor running at 4 MHz. The system's main CPU was just under 50% faster than the 68000 processor found in Sega's Genesis console. The Neo Geo AES also had the benefit of specialized audio and video chipsets. A custom video chipset allowed the system to display 4,096 colors and 380 individual sprites onscreen simultaneously—compared to 64 simultaneous colors, 2 background tile planes, and 80 individual sprites for the Genesis—while the onboard Yamaha YM2610 sound chip gave the system 15 channels of sound with seven channels reserved specifically for prerecorded ADPCM. However, since the Neo Geo's graphics processor did not support any background planes, they had to be simulated using sprites.
This type of power carried a large price tag; the console debuted at $599, which included two joystick controllers and a game (either Baseball Stars or NAM-1975). Within a few months of the system's introduction in North America, SNK increased the cost to $649 and changed the pack-in game to Magician Lord. The console sold for $399 with one control stick and without a game. Other games cost $200 and up each. Each joystick controller was a full 21⁄2 inches tall, measured 11 inches long by 8 inches across, and contained the same four-button layout as the arcade MVS cabinet.
The quality of the games varied. Some, such as the Super Sidekicks series, were all-new creations, while others were updated versions of earlier successes, such as Baseball Stars Professional. SNK games were graphically bold and bright, with games such as Top Hunter: Roddy & Cathy and the famous Metal Slug series being distinctive and instantly recognizable, contributing to the system's success in the arcades.
It also produced the Neo Geo CD, the Hyper Neo-Geo 64 and two handheld systems, the Neo Geo Pocket and Pocket Color. Several of its more famous franchise titles, originally created for the MVS and AES systems, have been ported to other consoles such as the Sega Genesis, Saturn and Dreamcast, Super Nintendo Entertainment System, PlayStation and PlayStation 2, Xbox, and more recently, the Wii.
The Neo Geo Pocket was SNK's original handheld system. It was released in Japan in late 1998, but quickly discontinued in 1999 in favor of the Neo Geo Pocket Color, due to lower than expected sales with the monochrome Neo Geo Pocket. The Pocket Color was later released in North America and Europe.
In 2001, the Neo Geo family ended and was only subsequently briefly revived 11 years later with the Neo Geo X.
2001–2003: Bankruptcy and Playmore Corporation
The year 2000 saw the beginning of the end for SNK. In January, its poor financial status led to an acquisition by Aruze, a company well known for its pachinko machines. Instead of using SNK's franchises for video games, Aruze manufactured pachinko machines featuring popular series such as King of Fighters. SNK saw little success on the video game market due to (reportedly deliberate) under-financing on Aruze's part.
The highlight of 2000 came when Capcom agreed to create a series of fighting games featuring both companies' fighting game characters. The Capcom vs. SNK games were a success, but most of the profits went to Capcom as it developed and published the games. SNK released SNK vs. Capcom: Match of the Millennium and SNK vs. Capcom: Card Fighters Clash on the Neo Geo Pocket Color. Combined, they sold an unremarkable 50,000 copies.
SNK closed all American operations on June 13, 2000. After this time, the North American distribution rights to MVS Coin-op systems, the Neo Print photo system were sold and North American localizations of certain console releases were licensed out to outside companies.
With low morale and an unclear future, much of the company's employees disbanded, with some joining rival Capcom, and others moving on to found the developer Dimps. A number of employees also banded together to form the developer BrezzaSoft, which continued to develop Neo Geo games (such as The King of Fighters 2001) and would factor into SNK's future going forward. Eyeing the end of the company, founder Eikuchi Kawasaki left SNK along with other executives to found a company named Playmore on August 1, 2001.
October 22, 2001 meant the ultimate end of the original SNK; it filed for bankruptcy and placed the intellectual property rights for its franchises up for auction. During this time, SNK licensed game production and development rights for its franchises to several other companies, such as South Korean-based Eolith (who produced The King of Fighters franchise between 2001 and 2002) and Mega Enterprise (who produced Metal Slug 4).
In an attempt to regain control of SNK, Kawasaki's new company, Playmore, successfully bid for and was awarded SNK's intellectual rights on October 30, 2001. The company then began to bolster its assets and rehire many former SNK employees.
As a part of its efforts to re-establish its presence in the gaming market, Playmore acquired BrezzaSoft and its collection of former SNK developers, as well as the Japan-based Neo Geo developer Noise Factory. A Japanese commercial games distributor, Sun Amusement, was also brought under the umbrella in order to provide the company with an arcade distribution outlet in Japan. International offices were established in South Korea, Hong Kong, and the United States under the "SNK NeoGeo" name for commercial, and later, consumer gaming distribution. All of these entities were later consolidated into SNK Playmore on July 7, 2003 when Playmore regained the rights to use the SNK name from Aruze. During the same year, it also purchased ADK shortly after it filed for bankruptcy; ADK was a third-party company that had been heavily associated with SNK since the late 1980s. By that point in time, SNK Playmore in Japan highly resembled the original company. It employed a good proportion of employees from the old SNK and occupied its former building.
In October 2002, Kawasaki sued Aruze for copyright infringement regarding SNK's intellectual properties which were used without authorization from Playmore, to the sum of 6.2 billion yen worth of damages. In January 2004, a preliminary decision was handed down by the Osaka District Court favoring SNK Playmore and was awarded 5.64 billion yen.
2003–2016: SNK Playmore
Within the period of fall and winter of 2003, SNK Playmore obtained an injunction against a group of four different companies, which resulted in hundreds of AES cartridges being seized. The following year, however, SNK Playmore struck a compromise with two of the companies as they were allowed to sell the AES cartridges, with the conditions that they could not be modified again and any legitimate materials were to be returned to them.
SNK Playmore would within the same year discontinue the AES system, preferring to publish video games in cooperation with Sammy, using its Atomiswave arcade board, which would provide it a more secure and modern platform for new arcade releases. Also in 2004, SNK Playmore officially became licensed to manufacture pachislot machines (Japanese slot machines that are played in pachinko parlors). The company released its first two machines that year in Metal Slug and Dragon Gal, and pachislots would feature heavily in the company's product lineup for the next decade.
In September 2006, at the Tokyo Game Show, SNK Playmore announced that it has ceased production of games on the Atomiswave, favoring Taito's Type X2 arcade platform. To counter the decline in the commercial gaming industry, the company also shifted some of its development focus to consumer games, including original games for the PlayStation 2, Nintendo DS, mobile phones, and more. Games continue to be ported to the PlayStation 2 (mostly in Europe, since most of the games did not get an approval from SCEA) and, in some cases, Microsoft's Xbox. In Japan, SNK Playmore released the NeoGeo Online Collection for the PS2 containing some of its older games, featuring emulations with the ability to play online via the KDDI matching service. The Art of Fighting Collection (published by Crave under the title of The Art of Fighting Anthology), Fatal Fury Battle Archives vols. 1 & 2 (published by SVG Distribution), World Heroes Gorgeous (published by SNK Playmore Corp., developed by Alpha Denshi Co., Ltd. (ADK), SNK Corporation, and known as World Heroes Anthology in the U.S.), and the SNK Arcade Collection vol. 1 have seen releases in the United States. There are also original titles based on its existing properties, such as Metal Slug 3D and the KOF: Maximum Impact series.
SNK Playmore USA released its first game on Xbox Live Arcade, titled Fatal Fury Special. SNK is now currently supporting Nintendo's Virtual Console service on the Wii in the U.S. with Fatal Fury, Art of Fighting, and World Heroes. On the PS2, The King of Fighters XI, and Neo Geo Battle Coliseum came out for the PS2 in 2007 (with U.S. release dates of November 13 and December 17 respectively). SNK Playmore also released the first adult-themed game franchise for the Nintendo DS, Doki Doki Majo Shinpan!, the first so far for any handheld console.
In 2009, the company released The King of Fighters XII for arcades, Xbox 360 and PlayStation 3. The game was not well received by public and critics alike due to some polemic changes in the game's graphics and structure. In 2010, SNK Playmore decided to release a sequel, The King of Fighters XIII (also on arcades, 360 and PS3), which was considered a much better game than KOF XII and either won or was nominated to multiple Game of the Year awards.
In December 2012, SNK Playmore released a re-launched mobile Neo Geo console that will play games on the go, using pre-loaded games stored into the hardrive of the handheld console and games that come on small cards; the Neo Geo X. The docking station used for re-charging the handheld system resembles a Neo Geo AES home console, with slightly smaller joysticks available that also resemble the versions used for the AES. The joysticks are used when the Neo Geo X is in the docking station, so people can play games through its televisions, with both standard video and HDMI support. On October 2, 2013, SNK Playmore terminated its licensing agreement with the console's manufacturer Tommo, effectively ending production of the Neo Geo X less than a year after its release. Tommo disputes this termination and has stated its contract is extended into 2016 and that they have performed all obligations under the licensing agreement.
On June 29, 2013, the Vigamus, a museum of videogames sponsored by the municipality of Rome, hosted an event dedicated to the history of SNK, tracing back the origins of the company and explaining the evolution of its games. Yamamoto Kei, Kiyoji Tomita and Ogura Eisuke participated at the event and were interviewed; Ogura also drew two original illustrations to exhibit at the museum.
2016–present: Foreign acquisition and brand restoration
In March 2015, Leyou Technologies Holdings submitted a disclosure of interest document to the Hong Kong Stock Exchange, highlighting a "possible investment in a renowned Japanese video game developer." Later in August, it was announced that Chinese web and mobile games giant 37Games, along with an asset management firm, Orient Securities, had formed a joint venture to invest in Ledo Millennium, a subsidiary of Leyou Technologies. Through Ledo, the venture acquired Kawasaki's 81.25% stake in SNK Playmore for $63.5 million. The reason given for the acquisition was to gain rights to SNK Playmore's IP, and further develop them by following Marvel's approach to mass media, with games, comics, film and television.
With the purchase completed, SNK soon signaled a shift in the company's strategy, which had been focused more on production of pachislot and mobile games than its traditional console and arcade games. The King of Fighters XIV, the first in the series in more than a half decade, was announced at the Sony Computer Entertainment Press Conference for the 2015 Tokyo Game Show and was present at the PlayStation Experience 2015. More importantly, the company announced that it would be withdrawing from the pachislot market later that year, choosing instead to focus on console and mobile gaming, as well as the character licensing business.
On April 25, 2016, SNK officially dropped the "Playmore" name from its corporate logo and reintroduced its original slogan, "The Future Is Now", as a means to signify "a return to SNK's rich gaming history." A legal name change from SNK Playmore Corporation to SNK Corporation followed on December 1, 2016.
NEO-GEO
Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. Both the arcade system and console were powerful for the time and the AES allows for perfect compatibility of games released for the MVS. However, the high price point for both the AES console and its games prevented it from directly competing with its contemporaries, the Sega Genesis, Super NES, and TurboGrafx-16. However, the MVS arcade became very successful in stores in Japan and North America.
Years later, SNK released the Neo Geo CD, a more cost effective console with games released on compact discs. The console was met with limited success, due in part to its slow CD-ROM drive. In an attempt to compete with increasingly popular 3D games, SNK released the Hyper Neo Geo 64 arcade system in 1997 as the successor to its aging MVS. The system did not fare well and only a few games were released for it. A planned home console based on the hardware was never released. SNK later extended the brand by releasing two handheld consoles, the Neo Geo Pocket, and later Neo Geo Pocket Color, which briefly competed with Nintendo's Game Boy. Soon after their release, SNK encountered various legal and financial issues - however the original Neo Geo MVS and AES continued getting new games under new ownership until officially being discontinued in 2004, ending the brand.
Regardless of the failure of later Neo Geo hardware, games for the original MVS and AES have been well received. The system spawned several long-running and critically acclaimed series, mostly 2D fighters, including Fatal Fury, Art of Fighting, Samurai Shodown and The King of Fighters, as well as popular games in other genres such as the Metal Slug and Baseball Stars series. In December 2012, SNK Playmore released a handheld console based on the original AES, the Neo Geo X. As of March 1997, the Neo Geo had sold 980,000 units worldwide. The Neo Geo Pocket Color also has been given praise for multiple innovations, and a very substantial library, despite its short life.
SNK will debut new hardware that features a collection of popular Neo Geo titles as part of its 40th anniversary celebration, the company announced. "This year, SNK celebrates 40th anniversary," the company said in a tweet. "It is with gratitude towards the fans who have supported SNK's titles, including The King of Fighters, Fatal Fury, Samurai Shodown and Metal Slug, that we introduce a new game machine that compiles the popular titles of Neo Geo! Please look forward to it The Future Is Now!"
Neo Geo MVS and AES
SNK's first two products using the Neo Geo name are an arcade system called the Neo Geo Multi Video System (MVS) and a companion console called the Advanced Entertainment System (AES), both released in 1990. The MVS offers arcade operators the ability to put up to six different arcade games into a single cabinet, a key economic consideration for operators with limited floorspace. It comes in many different cabinets but basically consists of an add on board that can be linked to a standard JAMMA system.
The Advanced Entertainment System (AES), originally known just as the Neo Geo, is the first video game console in the family. The hardware features comparatively colorful 2D graphics. The hardware was in part designed by Alpha Denshi (later ADK).
Initially, the home system was only available for rent to commercial establishments, such as hotel chains, bars and restaurants, and other venues. When customer response indicated that some gamers were willing to buy a US$650 console, SNK expanded sales and marketing into the home console market. The Neo Geo console was officially launched on 31 January 1990 in Osaka, Japan. The AES is identical to its arcade counterpart, the MVS, so arcade games released for the home market are nearly identical conversions.
Neo Geo CD
The Neo Geo CD, released in 1994, was initially an upgrade from the original AES. This console uses CDs instead of ROM cartridges like the AES. The unit's (approximately) 1X CD-ROM drive was slow, making loading times very long with the system loading up to 56 Mbits of data between loads. Neo Geo CD game prices were low at US$50, in contrast to Neo Geo AES game cartridges which cost as much as US$300. The system could also play Audio CDs. All three versions of the system have no region-lock.
The Neo Geo CD was bundled with a control pad instead of a joystick like the AES. However, the original AES joystick can be used with all 3 Neo Geo CD models (top loader, front loader and CDZ, an upgraded version of the CD console, that was only released in Japan), instead of the included control pads.
Hyper Neo Geo 64
The Hyper Neo Geo 64 is SNK's second and final arcade system board in the Neo Geo family, released in 1997. The Hyper Neo Geo 64 was conceived as SNK's 3D debut into the fifth generation video game consoles. It provided the hardware basis for a home system that would replace their aging Neo Geo AES—one that SNK hoped would be capable of competing with fifth generation video game consoles. In 1999, the Hyper Neo Geo 64 was discontinued, with only seven games released for it in two years.
Handheld consoles
The Neo Geo Pocket was SNK's first handheld in the Neo Geo family. Featuring a monochrome display, it was originally released in late 1998 exclusively within the Japan and Hong Kong market. Lower than expected sales resulted in its discontinuation in 1999, whereupon it was immediately succeeded by the Neo Geo Pocket Color, which had a color screen. This time it was also released in the North American and European markets. About two million units were sold worldwide. The system was discontinued in 2000 in Europe and North America but continued to sell in Japan until 2001.
In December 2012, Tommo released a new Neo Geo handheld in North America and Europe, licensed by SNK Playmore. It is an open-source-based handheld like the Dingoo, but closed to emulate Neo Geo games, with 20 built-in games, called the Neo Geo X. Effectively October 2, 2013, in order to protect its intellectual property such as 'NEOGEO' and 'SNK', SNK Playmore decided to terminate the license given to Tommo and ordered to immediately cease sales of the Neo Geo X Arcade Stick. SNK added that "decisive measures will be taken against all unapproved NEOGEO X products not subject to the License Agreement."
In June 9 2018, SNK announces Neo Geo mini, a miniature size of portable arcade cabinet which features built-in 40 SNK titles released in July 24, 2018 in Japan. Titles of the game are AES version as they're consoles version with limited continues but as a drawback, Neo Geo mini features the save/load state system which allows the players to save and load the game at anytime to continue the game. Neo Geo mini also allows it to connect to the TV screen by connecting it with it's very own HDMI cable (sold separately), including a headphone jack and two ports for external Neo Geo mini Pad controllers (also sold separately), which are the re-design of Neo Geo CD controllers, allows it to play two players mode for the game. SNK also announces Neo Geo mini International Version which will be released outside of Japan, contains the same features as the Japanese Neo Geo mini but with 14 out of 40 different titles. As such, both versions has 14 different SNK titles.
Neo Geo Mini Japan includes;
Early beginings
SNK was originally founded in 1973 as "Shin Nihon Kikaku" ("New Japan Project")and reorganized in 1978 as a stock company under the name of "Shin Nihon Kikaku Corporation". When Eikichi Kawasaki noticed the rapid growth that was occurring in the coin-operated video game market, he expanded Shin Nihon Kikaku to include the development and marketing of stand-alone coin-op games.
The first two known titles released were Ozma Wars (1979), a vertically scrolling space shooter and Safari Rally (1980), a maze game. Game quality improved over time, most notably with Vanguard (1981), a side-scrolling space shooter that many consider the precursor to modern classics such as Gradius and R-Type. SNK licensed the game to Centuri for distribution in North America, who ultimately started manufacturing and distributing the game itself when profits exceeded expectations.
Around 1980, it took the initial letters from Shin Nihon Kikaku' as the company's nickname, "SNK (S·N·K)". The copyright notation of the alphabet was also "SNK CORP.".
It established itself in Sunnyvale, California, with the intent of delivering its own brand of coin-operated games to arcades in North America. The man chosen to run the American operation was John Rowe, the eventual founder of Tradewest and current president and CEO of High Moon Studios.
1986–2001: SNK Corporation
In April 1986, Shin Nihon Kikaku Corporation officially became SNK Corporation. In November 1986, SNK Electronics Corporation, the US branch, became SNK Corporation of America and moved to Sunnyvale, still in California.
This second half of the 80s is definitely the one there SNK makes a name and a place alongside the tenors of the arcade. The games are each time more beautiful and better designed, the developer of Osaka progressing at high speed.
SNK staff moved in March 1988 to the building they had built. It is located in Suita City, always in Osaka.
SNK Corporation in Japan had at this point shifted its focus solely toward developing and licensing video games for arcade use and (later) for early consoles. Between 1979 and 1986 it produced 23 stand-alone arcade games. Highlights from this period include Mad Crasher (1984), Alpha Mission (1985), and Athena (1986), a game that gained a large following when it was ported to the NES in 1987. Its most successful game from this time frame was Ikari Warriors, released in 1986. Ikari Warriors was so popular that it was eventually licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Commodore Amiga, Amstrad CPC, Apple II, ZX Spectrum and NES. It followed up the game with two sequels, Victory Road and Ikari III: The Rescue.
Even at this point, the home market was still suffering from the fallout caused by the North American video game crash of 1983. Nevertheless, one console manufacturer, Nintendo, seemed to weather the crash fairly unscathed. SNK signed up to become a third-party licensee for Nintendo's Famicom system in 1985 and opened a second branch in the United States, based in Torrance, California. Named SNK Home Entertainment, it handled the North American distribution and marketing of the company's products for home consoles. By this time, John Rowe had left the company to form Tradewest, which went on to market SNK's Ikari Warriors series in North America. Subsequently, both halves of SNK America were now being presided over by Paul Jacobs, who is known primarily for having helped launch the company's Neo-Geo system outside of Asia.
In response to strong sales of the company's NES ports, SNK began to dabble in the development of original software designed specifically for the NES console. Two games came out of this effort: Baseball Stars (1989) and Crystalis (1990) (known as God Slayer in Japan). 1989 also marked the release of two new home video game consoles in North America: the Sega Genesis and NEC's joint project with Hudson Soft, the TurboGrafx-16. Nintendo followed suit with a new system in 1991, the Super NES. Rather than become involved in the early 90s system wars, SNK Corporation in Japan, along with SNK Corporation of America, chose to refocus its efforts on the arcade market, leaving other third parties, such as Romstar and Takara, to license and port SNK's properties to the various home consoles of the time with help from SNK's American home entertainment division. With console ports mainly being handled outside the company, it moved on to developing SNK branded arcade equipment. SNK also licensed Tiger Electronics to market handheld electronic games from some of its brands.
In 1988 SNK created the idea of a modular cabinet for arcades; up to that point, arcade cabinets typically contained only a single game. When an arcade operator wanted to switch or replace that game, it would have to completely remove the internals of the existing cabinet or exchange the entire setup for another game. SNK's new system, called Neo-Geo MVS (short for Multi-Video System), featured multiple games in a single cabinet and used a cartridge-based storage mechanism. The system debuted in 1990 and could contain one, two, four, or six separate games in a single cabinet. In order to swap in a new game, all the operator had to do was remove one cartridge and exchange it for another.
The MVS was an immediate success. Arcade operators loved it because the setup time required for each game was nearly nonexistent, the floor space required was minimal, and the cost outlay for new cartridges was barely $500—less than half of what a traditional arcade unit cost at the time. SNK also wanted to take advantage of people's desire to play arcade games at home, but without making the same compromises on CPU and memory performance that typical home consoles were forced to make.
In 1990, the Neo Geo family was created, when the company released a home version of the MVS, a single cartridge unit called the Neo Geo Advanced Entertainment System, or more simply, the Neo Geo AES. Initially, the AES was only available for rent or for use in hotel settings, but SNK quickly began selling the system through stores when customer response indicated that people were willing to spend the money. Several franchises of games derived from it, including Sengoku, The King of Fighters, The Last Blade, Super Sidekicks, Art of Fighting, Metal Slug, Burning Fight, Samurai Shodown and Fatal Fury (the King of Fighters and Metal Slug series are still continued on newer consoles). SNK also helped publish third-party Neo-Geo games including ADK's World Heroes, Noise Factory's Rage of the Dragons and Sengoku 3, Sunsoft's Galaxy Fight: Universal Warriors and Waku Waku 7, and Technōs Japan's 1995 Double Dragon arcade game and Voltage Fighter Gowcaizer. Besides the Neo Geo series of games, it is notable for some stand-alone arcade games and home console ports of them, including Vanguard, Athena, Ikari Warriors, Psycho Soldier, Touch Down Fever, P.O.W.: Prisoners of War and Street Smart.
Compared to other consoles at the time, the Neo Geo AES had much better graphics and sound. It featured two CPUs: a 16/32-bit Motorola 68000 main processor running at 12 MHz and a Zilog Z80 backup processor running at 4 MHz. The system's main CPU was just under 50% faster than the 68000 processor found in Sega's Genesis console. The Neo Geo AES also had the benefit of specialized audio and video chipsets. A custom video chipset allowed the system to display 4,096 colors and 380 individual sprites onscreen simultaneously—compared to 64 simultaneous colors, 2 background tile planes, and 80 individual sprites for the Genesis—while the onboard Yamaha YM2610 sound chip gave the system 15 channels of sound with seven channels reserved specifically for prerecorded ADPCM. However, since the Neo Geo's graphics processor did not support any background planes, they had to be simulated using sprites.
This type of power carried a large price tag; the console debuted at $599, which included two joystick controllers and a game (either Baseball Stars or NAM-1975). Within a few months of the system's introduction in North America, SNK increased the cost to $649 and changed the pack-in game to Magician Lord. The console sold for $399 with one control stick and without a game. Other games cost $200 and up each. Each joystick controller was a full 21⁄2 inches tall, measured 11 inches long by 8 inches across, and contained the same four-button layout as the arcade MVS cabinet.
The quality of the games varied. Some, such as the Super Sidekicks series, were all-new creations, while others were updated versions of earlier successes, such as Baseball Stars Professional. SNK games were graphically bold and bright, with games such as Top Hunter: Roddy & Cathy and the famous Metal Slug series being distinctive and instantly recognizable, contributing to the system's success in the arcades.
It also produced the Neo Geo CD, the Hyper Neo-Geo 64 and two handheld systems, the Neo Geo Pocket and Pocket Color. Several of its more famous franchise titles, originally created for the MVS and AES systems, have been ported to other consoles such as the Sega Genesis, Saturn and Dreamcast, Super Nintendo Entertainment System, PlayStation and PlayStation 2, Xbox, and more recently, the Wii.
The Neo Geo Pocket was SNK's original handheld system. It was released in Japan in late 1998, but quickly discontinued in 1999 in favor of the Neo Geo Pocket Color, due to lower than expected sales with the monochrome Neo Geo Pocket. The Pocket Color was later released in North America and Europe.
In 2001, the Neo Geo family ended and was only subsequently briefly revived 11 years later with the Neo Geo X.
2001–2003: Bankruptcy and Playmore Corporation
The year 2000 saw the beginning of the end for SNK. In January, its poor financial status led to an acquisition by Aruze, a company well known for its pachinko machines. Instead of using SNK's franchises for video games, Aruze manufactured pachinko machines featuring popular series such as King of Fighters. SNK saw little success on the video game market due to (reportedly deliberate) under-financing on Aruze's part.
The highlight of 2000 came when Capcom agreed to create a series of fighting games featuring both companies' fighting game characters. The Capcom vs. SNK games were a success, but most of the profits went to Capcom as it developed and published the games. SNK released SNK vs. Capcom: Match of the Millennium and SNK vs. Capcom: Card Fighters Clash on the Neo Geo Pocket Color. Combined, they sold an unremarkable 50,000 copies.
SNK closed all American operations on June 13, 2000. After this time, the North American distribution rights to MVS Coin-op systems, the Neo Print photo system were sold and North American localizations of certain console releases were licensed out to outside companies.
With low morale and an unclear future, much of the company's employees disbanded, with some joining rival Capcom, and others moving on to found the developer Dimps. A number of employees also banded together to form the developer BrezzaSoft, which continued to develop Neo Geo games (such as The King of Fighters 2001) and would factor into SNK's future going forward. Eyeing the end of the company, founder Eikuchi Kawasaki left SNK along with other executives to found a company named Playmore on August 1, 2001.
October 22, 2001 meant the ultimate end of the original SNK; it filed for bankruptcy and placed the intellectual property rights for its franchises up for auction. During this time, SNK licensed game production and development rights for its franchises to several other companies, such as South Korean-based Eolith (who produced The King of Fighters franchise between 2001 and 2002) and Mega Enterprise (who produced Metal Slug 4).
In an attempt to regain control of SNK, Kawasaki's new company, Playmore, successfully bid for and was awarded SNK's intellectual rights on October 30, 2001. The company then began to bolster its assets and rehire many former SNK employees.
As a part of its efforts to re-establish its presence in the gaming market, Playmore acquired BrezzaSoft and its collection of former SNK developers, as well as the Japan-based Neo Geo developer Noise Factory. A Japanese commercial games distributor, Sun Amusement, was also brought under the umbrella in order to provide the company with an arcade distribution outlet in Japan. International offices were established in South Korea, Hong Kong, and the United States under the "SNK NeoGeo" name for commercial, and later, consumer gaming distribution. All of these entities were later consolidated into SNK Playmore on July 7, 2003 when Playmore regained the rights to use the SNK name from Aruze. During the same year, it also purchased ADK shortly after it filed for bankruptcy; ADK was a third-party company that had been heavily associated with SNK since the late 1980s. By that point in time, SNK Playmore in Japan highly resembled the original company. It employed a good proportion of employees from the old SNK and occupied its former building.
In October 2002, Kawasaki sued Aruze for copyright infringement regarding SNK's intellectual properties which were used without authorization from Playmore, to the sum of 6.2 billion yen worth of damages. In January 2004, a preliminary decision was handed down by the Osaka District Court favoring SNK Playmore and was awarded 5.64 billion yen.
2003–2016: SNK Playmore
Within the period of fall and winter of 2003, SNK Playmore obtained an injunction against a group of four different companies, which resulted in hundreds of AES cartridges being seized. The following year, however, SNK Playmore struck a compromise with two of the companies as they were allowed to sell the AES cartridges, with the conditions that they could not be modified again and any legitimate materials were to be returned to them.
SNK Playmore would within the same year discontinue the AES system, preferring to publish video games in cooperation with Sammy, using its Atomiswave arcade board, which would provide it a more secure and modern platform for new arcade releases. Also in 2004, SNK Playmore officially became licensed to manufacture pachislot machines (Japanese slot machines that are played in pachinko parlors). The company released its first two machines that year in Metal Slug and Dragon Gal, and pachislots would feature heavily in the company's product lineup for the next decade.
In September 2006, at the Tokyo Game Show, SNK Playmore announced that it has ceased production of games on the Atomiswave, favoring Taito's Type X2 arcade platform. To counter the decline in the commercial gaming industry, the company also shifted some of its development focus to consumer games, including original games for the PlayStation 2, Nintendo DS, mobile phones, and more. Games continue to be ported to the PlayStation 2 (mostly in Europe, since most of the games did not get an approval from SCEA) and, in some cases, Microsoft's Xbox. In Japan, SNK Playmore released the NeoGeo Online Collection for the PS2 containing some of its older games, featuring emulations with the ability to play online via the KDDI matching service. The Art of Fighting Collection (published by Crave under the title of The Art of Fighting Anthology), Fatal Fury Battle Archives vols. 1 & 2 (published by SVG Distribution), World Heroes Gorgeous (published by SNK Playmore Corp., developed by Alpha Denshi Co., Ltd. (ADK), SNK Corporation, and known as World Heroes Anthology in the U.S.), and the SNK Arcade Collection vol. 1 have seen releases in the United States. There are also original titles based on its existing properties, such as Metal Slug 3D and the KOF: Maximum Impact series.
SNK Playmore USA released its first game on Xbox Live Arcade, titled Fatal Fury Special. SNK is now currently supporting Nintendo's Virtual Console service on the Wii in the U.S. with Fatal Fury, Art of Fighting, and World Heroes. On the PS2, The King of Fighters XI, and Neo Geo Battle Coliseum came out for the PS2 in 2007 (with U.S. release dates of November 13 and December 17 respectively). SNK Playmore also released the first adult-themed game franchise for the Nintendo DS, Doki Doki Majo Shinpan!, the first so far for any handheld console.
In 2009, the company released The King of Fighters XII for arcades, Xbox 360 and PlayStation 3. The game was not well received by public and critics alike due to some polemic changes in the game's graphics and structure. In 2010, SNK Playmore decided to release a sequel, The King of Fighters XIII (also on arcades, 360 and PS3), which was considered a much better game than KOF XII and either won or was nominated to multiple Game of the Year awards.
In December 2012, SNK Playmore released a re-launched mobile Neo Geo console that will play games on the go, using pre-loaded games stored into the hardrive of the handheld console and games that come on small cards; the Neo Geo X. The docking station used for re-charging the handheld system resembles a Neo Geo AES home console, with slightly smaller joysticks available that also resemble the versions used for the AES. The joysticks are used when the Neo Geo X is in the docking station, so people can play games through its televisions, with both standard video and HDMI support. On October 2, 2013, SNK Playmore terminated its licensing agreement with the console's manufacturer Tommo, effectively ending production of the Neo Geo X less than a year after its release. Tommo disputes this termination and has stated its contract is extended into 2016 and that they have performed all obligations under the licensing agreement.
On June 29, 2013, the Vigamus, a museum of videogames sponsored by the municipality of Rome, hosted an event dedicated to the history of SNK, tracing back the origins of the company and explaining the evolution of its games. Yamamoto Kei, Kiyoji Tomita and Ogura Eisuke participated at the event and were interviewed; Ogura also drew two original illustrations to exhibit at the museum.
2016–present: Foreign acquisition and brand restoration
In March 2015, Leyou Technologies Holdings submitted a disclosure of interest document to the Hong Kong Stock Exchange, highlighting a "possible investment in a renowned Japanese video game developer." Later in August, it was announced that Chinese web and mobile games giant 37Games, along with an asset management firm, Orient Securities, had formed a joint venture to invest in Ledo Millennium, a subsidiary of Leyou Technologies. Through Ledo, the venture acquired Kawasaki's 81.25% stake in SNK Playmore for $63.5 million. The reason given for the acquisition was to gain rights to SNK Playmore's IP, and further develop them by following Marvel's approach to mass media, with games, comics, film and television.
With the purchase completed, SNK soon signaled a shift in the company's strategy, which had been focused more on production of pachislot and mobile games than its traditional console and arcade games. The King of Fighters XIV, the first in the series in more than a half decade, was announced at the Sony Computer Entertainment Press Conference for the 2015 Tokyo Game Show and was present at the PlayStation Experience 2015. More importantly, the company announced that it would be withdrawing from the pachislot market later that year, choosing instead to focus on console and mobile gaming, as well as the character licensing business.
On April 25, 2016, SNK officially dropped the "Playmore" name from its corporate logo and reintroduced its original slogan, "The Future Is Now", as a means to signify "a return to SNK's rich gaming history." A legal name change from SNK Playmore Corporation to SNK Corporation followed on December 1, 2016.
NEO-GEO
Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. Both the arcade system and console were powerful for the time and the AES allows for perfect compatibility of games released for the MVS. However, the high price point for both the AES console and its games prevented it from directly competing with its contemporaries, the Sega Genesis, Super NES, and TurboGrafx-16. However, the MVS arcade became very successful in stores in Japan and North America.
Years later, SNK released the Neo Geo CD, a more cost effective console with games released on compact discs. The console was met with limited success, due in part to its slow CD-ROM drive. In an attempt to compete with increasingly popular 3D games, SNK released the Hyper Neo Geo 64 arcade system in 1997 as the successor to its aging MVS. The system did not fare well and only a few games were released for it. A planned home console based on the hardware was never released. SNK later extended the brand by releasing two handheld consoles, the Neo Geo Pocket, and later Neo Geo Pocket Color, which briefly competed with Nintendo's Game Boy. Soon after their release, SNK encountered various legal and financial issues - however the original Neo Geo MVS and AES continued getting new games under new ownership until officially being discontinued in 2004, ending the brand.
Regardless of the failure of later Neo Geo hardware, games for the original MVS and AES have been well received. The system spawned several long-running and critically acclaimed series, mostly 2D fighters, including Fatal Fury, Art of Fighting, Samurai Shodown and The King of Fighters, as well as popular games in other genres such as the Metal Slug and Baseball Stars series. In December 2012, SNK Playmore released a handheld console based on the original AES, the Neo Geo X. As of March 1997, the Neo Geo had sold 980,000 units worldwide. The Neo Geo Pocket Color also has been given praise for multiple innovations, and a very substantial library, despite its short life.
SNK will debut new hardware that features a collection of popular Neo Geo titles as part of its 40th anniversary celebration, the company announced. "This year, SNK celebrates 40th anniversary," the company said in a tweet. "It is with gratitude towards the fans who have supported SNK's titles, including The King of Fighters, Fatal Fury, Samurai Shodown and Metal Slug, that we introduce a new game machine that compiles the popular titles of Neo Geo! Please look forward to it The Future Is Now!"
Neo Geo MVS and AES
SNK's first two products using the Neo Geo name are an arcade system called the Neo Geo Multi Video System (MVS) and a companion console called the Advanced Entertainment System (AES), both released in 1990. The MVS offers arcade operators the ability to put up to six different arcade games into a single cabinet, a key economic consideration for operators with limited floorspace. It comes in many different cabinets but basically consists of an add on board that can be linked to a standard JAMMA system.
The Advanced Entertainment System (AES), originally known just as the Neo Geo, is the first video game console in the family. The hardware features comparatively colorful 2D graphics. The hardware was in part designed by Alpha Denshi (later ADK).
Initially, the home system was only available for rent to commercial establishments, such as hotel chains, bars and restaurants, and other venues. When customer response indicated that some gamers were willing to buy a US$650 console, SNK expanded sales and marketing into the home console market. The Neo Geo console was officially launched on 31 January 1990 in Osaka, Japan. The AES is identical to its arcade counterpart, the MVS, so arcade games released for the home market are nearly identical conversions.
Neo Geo CD
The Neo Geo CD, released in 1994, was initially an upgrade from the original AES. This console uses CDs instead of ROM cartridges like the AES. The unit's (approximately) 1X CD-ROM drive was slow, making loading times very long with the system loading up to 56 Mbits of data between loads. Neo Geo CD game prices were low at US$50, in contrast to Neo Geo AES game cartridges which cost as much as US$300. The system could also play Audio CDs. All three versions of the system have no region-lock.
The Neo Geo CD was bundled with a control pad instead of a joystick like the AES. However, the original AES joystick can be used with all 3 Neo Geo CD models (top loader, front loader and CDZ, an upgraded version of the CD console, that was only released in Japan), instead of the included control pads.
Hyper Neo Geo 64
The Hyper Neo Geo 64 is SNK's second and final arcade system board in the Neo Geo family, released in 1997. The Hyper Neo Geo 64 was conceived as SNK's 3D debut into the fifth generation video game consoles. It provided the hardware basis for a home system that would replace their aging Neo Geo AES—one that SNK hoped would be capable of competing with fifth generation video game consoles. In 1999, the Hyper Neo Geo 64 was discontinued, with only seven games released for it in two years.
Handheld consoles
The Neo Geo Pocket was SNK's first handheld in the Neo Geo family. Featuring a monochrome display, it was originally released in late 1998 exclusively within the Japan and Hong Kong market. Lower than expected sales resulted in its discontinuation in 1999, whereupon it was immediately succeeded by the Neo Geo Pocket Color, which had a color screen. This time it was also released in the North American and European markets. About two million units were sold worldwide. The system was discontinued in 2000 in Europe and North America but continued to sell in Japan until 2001.
In December 2012, Tommo released a new Neo Geo handheld in North America and Europe, licensed by SNK Playmore. It is an open-source-based handheld like the Dingoo, but closed to emulate Neo Geo games, with 20 built-in games, called the Neo Geo X. Effectively October 2, 2013, in order to protect its intellectual property such as 'NEOGEO' and 'SNK', SNK Playmore decided to terminate the license given to Tommo and ordered to immediately cease sales of the Neo Geo X Arcade Stick. SNK added that "decisive measures will be taken against all unapproved NEOGEO X products not subject to the License Agreement."
In June 9 2018, SNK announces Neo Geo mini, a miniature size of portable arcade cabinet which features built-in 40 SNK titles released in July 24, 2018 in Japan. Titles of the game are AES version as they're consoles version with limited continues but as a drawback, Neo Geo mini features the save/load state system which allows the players to save and load the game at anytime to continue the game. Neo Geo mini also allows it to connect to the TV screen by connecting it with it's very own HDMI cable (sold separately), including a headphone jack and two ports for external Neo Geo mini Pad controllers (also sold separately), which are the re-design of Neo Geo CD controllers, allows it to play two players mode for the game. SNK also announces Neo Geo mini International Version which will be released outside of Japan, contains the same features as the Japanese Neo Geo mini but with 14 out of 40 different titles. As such, both versions has 14 different SNK titles.
Neo Geo Mini Japan includes;
- The King of Fighters 94
- The King of Fighters 95
- The King of Fighters 96
- The King of Fighters 97
- The King of Fighters 98: The Slugfest
- The King of Fighters 99: Millennium Battle
- The King of Fighters 2000
- The King of Fighters 2001
- The King of Fighters 2002: Challenge to Ultimate Battle
- The King of Fighters 2003
- Samurai Shodown II
- Samurai Shodown IV: Amakusa's Revenge
- Samurai Shodown V Special
- Fatal Fury Special
- Real Bout Fatal Fury
- Real Bout Fatal Fury 2: The Newcomers
- Garou: Mark of the Wolves
- World Heroes Perfect
- Kizuna Encounter
- Art of Fighting
- The Last Blade
- The Last Blade 2
- Ninja Master's
- Aggressors of Dark Kombat
- Metal Slug
- Metal Slug 2
- Metal Slug 3
- King of the Monsters 2
- Sengoku 3
- Shock Troopers: 2nd Squad
- Top Hunter: Roddy & Cathy
- Ninja Commando
- Burning Fight
- Cyber-Lip
- Alpha Mission II
- Twinkle Star Sprites
- Blazing Star
- Top Players Golf
- Super Sidekicks
- Puzzled
- The King of Fighters 95
- The King of Fighters 97
- The King of Fighters 98
- The King of Fighters 2000
- The King of Fighters 2002
- Samurai Shodown II
- Samurai Shodown IV: Amakusa's Revenge
- Samurai Shodown V Special
- Fatal Fury Special
- Real Bout Fatal Fury
- Garou: Mark of the Wolves
- World Heroes Perfect
- Kizuna Encounter
- Art of Fighting
- The Last Blade 2
- Ninja Master's
- Metal Slug
- Metal Slug 2
- Metal Slug X
- Metal Slug 3
- Metal Slug 4
- Metal Slug 5
- King of the Monsters
- King of the Monsters 2
- Sengoku 3
- Shock Troopers
- Shock Troopers: 2nd Squad
- Magician Lord
- Blue's Journey
- Robo Army
- Crossed Swords
- Mutation Nation
- 3 Count Bout
- Blazing Star
- Last Resort
- Ghost Pilots
- Top Players Golf
- Super Sidekicks
- Football Frenzy
- Puzzled