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A fourth Jet Moto, called Jet Moto 2124, was being developed at Sony's 989 Studio in San Diego and was set to be based in the future. Production on the game began prior to the completion of Jet Moto 3. Level designers used Alias Power Animator 8.5 to create tracks for the game. Developers took inspiration from Syd Mead when coming up with concepts and designs for the game. Jet Moto 2124 would be the first in the series to take the player to locations off Earth, including Mars, the moon and one of Jupiter's moons, Europa. Additional real-world sponsors had been solicited for in-game sponsoring, including Doritos, Slim Jim, and Body Glove. The game was to have redesigned physics and increased speed, giving 2124 "the Jet Moto feel but with Wipeout speed." Inspiration was also taken from freestyle motocross, and the ability would have been given to the player to do in air-tricks such as the heel clicker and can-can, similar to modern day tricks performed on specialized dirtbikes.
Developers cited lack of marketing support, camera issues and a flawed physics model for the jet motos as a few of the main concerns with the game's development. Other concerns included a new company president that did not support the game, and the studio director seeking to widen all the tracks, causing a significant increase in development time. These, along with lackluster sales of Jet Moto 3 caused the game to be cancelled two years into production, just prior to beta testing. The beta ISO file is out there to download so you can try for yourself on whatever PS1 emulator you have. I also works on a hacked Playstation Classic via Autobleem.
The game as it is, roughly 40% complete, is buggy. It freezes on character select screen while selecting Hellbound, CPU riders stay at Start/Finish line and after you complete a race it freezes again. Don't get me wrong, its fun to play this unreleased game but don't expect much from it. Below is my video link of game play footage.
A fourth Jet Moto, called Jet Moto 2124, was being developed at Sony's 989 Studio in San Diego and was set to be based in the future. Production on the game began prior to the completion of Jet Moto 3. Level designers used Alias Power Animator 8.5 to create tracks for the game. Developers took inspiration from Syd Mead when coming up with concepts and designs for the game. Jet Moto 2124 would be the first in the series to take the player to locations off Earth, including Mars, the moon and one of Jupiter's moons, Europa. Additional real-world sponsors had been solicited for in-game sponsoring, including Doritos, Slim Jim, and Body Glove. The game was to have redesigned physics and increased speed, giving 2124 "the Jet Moto feel but with Wipeout speed." Inspiration was also taken from freestyle motocross, and the ability would have been given to the player to do in air-tricks such as the heel clicker and can-can, similar to modern day tricks performed on specialized dirtbikes.
Developers cited lack of marketing support, camera issues and a flawed physics model for the jet motos as a few of the main concerns with the game's development. Other concerns included a new company president that did not support the game, and the studio director seeking to widen all the tracks, causing a significant increase in development time. These, along with lackluster sales of Jet Moto 3 caused the game to be cancelled two years into production, just prior to beta testing. The beta ISO file is out there to download so you can try for yourself on whatever PS1 emulator you have. I also works on a hacked Playstation Classic via Autobleem.
The game as it is, roughly 40% complete, is buggy. It freezes on character select screen while selecting Hellbound, CPU riders stay at Start/Finish line and after you complete a race it freezes again. Don't get me wrong, its fun to play this unreleased game but don't expect much from it. Below is my video link of game play footage.